Tuesday, February 22, 2011

What to Expect March 3rd

"First Playable" - Review

First Playable
  • Working strongly towards visual target
  • Core functionality
  • 1 environment
  • UI (front end and HUD) in simple working form
  • Characters (placeholder)

Friday, February 18, 2011

2/18

Today we set up scrum and our first user story. We are prepping for the upcoming evaluation for the games.

I have taken on these responsibilities for this week's sprint:
  • Player Health is Coded
  • Player Health is linked to HUDint

Wednesday, February 16, 2011

2/15

This week I will be working on incorporating a Lens flare with the sun to help it look brighter. I will also be organizing the file system that we will be using for assets and code source. Puzzles will also be occupying my time.

Tuesday, February 8, 2011

Backlog of Questions-
Is it a side scroller?
Is it birds eye view?
Is it going to be arcade like?
Is it going to be more of an adventure or puzzle?
How many levels will there be?
Will we use real time shadows?
What is the is the environment like?

Core Mechanics-
The number one mechanic for this game is lighting, lighting that creates vivid shadows. Character animation will be very simple as will be the physics.

The target audience is everyone. By everyone I mean a game that will be simple to pick up and play. The controls will be easy enough that it won't take people a long time to learn them.

Tuesday, February 1, 2011