Sprint 7
Tasked with coming up with a filter to demonstrate the difference between normal and shadow mode.
Resulted in using a pixel shader to accomplish a black and white effect. This made it easier on the artists so they didn't have to 2 images for the same art.
Got together on the weekend to help each other out.
Also Tweaked the collectible class and help make the rope class.
Sprint 8ish
There wasn't a particular assignment for this sprint. We all got together on the weekend to make sure all of our stuff worked together. Helped debug animations, shadow offsets, shadow collisions, rope debugging and collectible functionality.
We also met before class on Monday to tweak some more things like player movement, player textures, level design and shadow translation.