This is of particular interest to me because many people are constantly putting themselves at risk every day. From people that work outside everyday without the use of sunscreen to those that hit the tanning bed every evening are among those that are taking these unnecessary risks. There are different types of skin cancers and everyone is at risk. There are misconceptions that only people with certain skin tones and pigments are the ones who need to take care. I think people need to understand what they are doing to themselves so they don't have to live with regrets later in their lives.
The type of message that I would like to get across is one of warning. I would like it to be nicer than some of the scare tactics other organizations use today. Possibly one that everyone could relate to. Since the primary cause of skin cancer is skin that is regularly exposed to sunlight or other ultraviolet radiation, my message would be primarily that. I was thinking of a game that was frogger-esque where the object of the game would be to get from point A to B while staying out of the sun. This would mean having to stay in the shadows of buildings, clouds, umbrellas, etc while being able to acquire power up items like a sun hat, sunscreen, etc. The object would be to keep your risk factor down as much as possible while completing some errands. I think this is a non-in-your-face approach but still carries an important message while the player is having fun.
Overall I think this is an important subject that has a lot of potential in being fun while making the game, playing the game, and distributing a valuable message to all who play it.
2 comments:
Rielly,
I really like the way that you have integrated the agenda into a good game play mechanic. Of course, you will have to adapt it some so that it is not a straight copy of the original game, but that should be reasonably easy.
So that it is not "in your face" how do you plan on handling the general information of skin cancer to the player? How much information do you have collected on skin cancer? It would be a good idea to research that to get the latest info. Since it is not fatal sometimes, how will you handle this in the game?
Work out what the actual game play that you are planning for and write it up and include graphics if possible. Also, if you haven't lately, go back and play Frogger and extract the things that Frogger and your game will have in common. that you are planning to use in your game.
This has really strong potential...keep going with it.
Marty Clayton
Rielly,
I really like the way that you have integrated the agenda into a good game play mechanic. Of course, you will have to adapt it some so that it is not a straight copy of the original game, but that should be reasonably easy.
So that it is not "in your face" how do you plan on handling the general information of skin cancer to the player? How much information do you have collected on skin cancer? It would be a good idea to research that to get the latest info. Since it is not fatal sometimes, how will you handle this in the game?
Work out what the actual game play that you are planning for and write it up and include graphics if possible. Also, if you haven't lately, go back and play Frogger and extract the things that Frogger and your game will have in common. that you are planning to use in your game.
This has really strong potential...keep going with it.
Marty Clayton
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