Thursday, March 10, 2011

Level Design

Goals of Level Design
  • Consider this from the user perspective
  • Levels that support your game mechanics well.
  • Don't get too attached to your work.
  • Collaborate with all the professions.
  • Don't latch on. Potentially can snowball.
Process tips
  • Good starting point for level design is to use a one pager approach.
  • Level sketching.
  • Have an idea, take a minute to sketch it out.
  • Fail cheap
  • White box and playable mechanics then test, test, test....

Thursday, March 3, 2011

First Playable



First Playable is up and running!

This weeks sprint I was tasked with syncing Hud with the code. Also, I was tasked with making a camera script that wasn't so rigid and had a little bit more of a give to it.
Sarah, Pace and I came up with a sample level and got it working for the demo.
Everything got done that was planned for. Found some hiccups along the way that we will be tweaking int the next sprint.