- Consider this from the user perspective
- Levels that support your game mechanics well.
- Don't get too attached to your work.
- Collaborate with all the professions.
- Don't latch on. Potentially can snowball.
Process tips
- Good starting point for level design is to use a one pager approach.
- Level sketching.
- Have an idea, take a minute to sketch it out.
- Fail cheap
- White box and playable mechanics then test, test, test....
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