Thursday, March 10, 2011

Level Design

Goals of Level Design
  • Consider this from the user perspective
  • Levels that support your game mechanics well.
  • Don't get too attached to your work.
  • Collaborate with all the professions.
  • Don't latch on. Potentially can snowball.
Process tips
  • Good starting point for level design is to use a one pager approach.
  • Level sketching.
  • Have an idea, take a minute to sketch it out.
  • Fail cheap
  • White box and playable mechanics then test, test, test....

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