Tuesday, September 27, 2011

Practice Presentation/Official Presentation

Practiced our presentations as a group. Worked on core mechanic demo.

Presented to the panel. Listened to other presentations. Voted for our favorites.

Follow the link for our One Pager.

Thursday, September 15, 2011

Presentation stuff

-Work in industry questions. (allow time for questions)
-Backstory'ish
-Demonstration of core mechanic in game play.
-Mention great talents. (screen shots and portfolios).
-Art Samples! (Maybe video?)
-Title "In an Instant" ?
-Not so many slides. (3-6)
-Come up with one pager. (edit original sheet)
-Answer hard questions w/ "yes and...." or "oh yeah then we could..."
-2 part argument- what your game is compared to and a couple of core mechanics.

Tuesday, September 13, 2011

9/13 Prototyping

-We were not able to use the Farseer physics engine because it is only for 2D. We are looking at using JigLibX for physics simulation. We are also toying around with using a start-up project from App Hub. This will be decided by this evening.

-3D models were imported correctly with success.

Friday, September 9, 2011

9/9 Prototyping

Decided:
  • Our core mechanic is toggling velocity change in various objects.
  • 3 objects for the prototype - block, belt, and fan
  • We will use the Farseer physics engine.
Responsibilities:
  • Importing 3D models - Jeff
  • Character movement - Rielly/Nick
  • Object movement - Rielly/Nick
  • Farseer development - Rielly/Nick
  • Screen filters and Level Design - Damean