Friday, September 9, 2011

9/9 Prototyping

Decided:
  • Our core mechanic is toggling velocity change in various objects.
  • 3 objects for the prototype - block, belt, and fan
  • We will use the Farseer physics engine.
Responsibilities:
  • Importing 3D models - Jeff
  • Character movement - Rielly/Nick
  • Object movement - Rielly/Nick
  • Farseer development - Rielly/Nick
  • Screen filters and Level Design - Damean


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