Tuesday, November 29, 2011

Sprint 5 & 6

Sprint 5
-Tasked with coming up with an options class that stores game values carried throughout the game.

-Resulted in a working class that does just that.
(Side note- This was an assignment that was given a couple of times that failed to be completed by another person)

Sprint 6
-Tasked with coming up with a look for shadow mode of objects. Eg an alternate color scheme to help know when in shadow mode.

-Resulted in putting it on hold since it is not part of Alpha. Instead I helped Jeff with his pulley assignment and I wrote the collectible class to help people get caught up.

Monday, November 14, 2011

Sprints 3 & 4

Sprint 3
-Task- Come up with a way to draw a HUD that is on a separate coordinate system than the main camera.

-Result- Decided to just use a separate spriteBatch. Generally it is advised to use as few spriteBatches as possible. We are using 2 which should be sufficient.

Sprint 4
-Task- Draw the HUD

-Result- Came up with a HUD but became obsolete since there is no health or live system. Right now it is a skeleton until the HUD contents are finalized.