-Tasked with coming up with an options class that stores game values carried throughout the game.
-Resulted in a working class that does just that.
(Side note- This was an assignment that was given a couple of times that failed to be completed by another person)
Sprint 6
-Tasked with coming up with a look for shadow mode of objects. Eg an alternate color scheme to help know when in shadow mode.
-Resulted in putting it on hold since it is not part of Alpha. Instead I helped Jeff with his pulley assignment and I wrote the collectible class to help people get caught up.