Tuesday, November 29, 2011

Sprint 5 & 6

Sprint 5
-Tasked with coming up with an options class that stores game values carried throughout the game.

-Resulted in a working class that does just that.
(Side note- This was an assignment that was given a couple of times that failed to be completed by another person)

Sprint 6
-Tasked with coming up with a look for shadow mode of objects. Eg an alternate color scheme to help know when in shadow mode.

-Resulted in putting it on hold since it is not part of Alpha. Instead I helped Jeff with his pulley assignment and I wrote the collectible class to help people get caught up.

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