Sprint 7
Tasked with coming up with a filter to demonstrate the difference between normal and shadow mode.
Resulted in using a pixel shader to accomplish a black and white effect. This made it easier on the artists so they didn't have to 2 images for the same art.
Got together on the weekend to help each other out.
Also Tweaked the collectible class and help make the rope class.
Sprint 8ish
There wasn't a particular assignment for this sprint. We all got together on the weekend to make sure all of our stuff worked together. Helped debug animations, shadow offsets, shadow collisions, rope debugging and collectible functionality.
We also met before class on Monday to tweak some more things like player movement, player textures, level design and shadow translation.
Tuesday, December 13, 2011
Tuesday, November 29, 2011
Sprint 5 & 6
Sprint 5
-Tasked with coming up with an options class that stores game values carried throughout the game.
-Resulted in a working class that does just that.
(Side note- This was an assignment that was given a couple of times that failed to be completed by another person)
Sprint 6
-Tasked with coming up with a look for shadow mode of objects. Eg an alternate color scheme to help know when in shadow mode.
-Resulted in putting it on hold since it is not part of Alpha. Instead I helped Jeff with his pulley assignment and I wrote the collectible class to help people get caught up.
Monday, November 14, 2011
Sprints 3 & 4
Sprint 3
-Task- Come up with a way to draw a HUD that is on a separate coordinate system than the main camera.
-Result- Decided to just use a separate spriteBatch. Generally it is advised to use as few spriteBatches as possible. We are using 2 which should be sufficient.
Sprint 4
-Task- Draw the HUD
-Result- Came up with a HUD but became obsolete since there is no health or live system. Right now it is a skeleton until the HUD contents are finalized.
-Task- Come up with a way to draw a HUD that is on a separate coordinate system than the main camera.
-Result- Decided to just use a separate spriteBatch. Generally it is advised to use as few spriteBatches as possible. We are using 2 which should be sufficient.
Sprint 4
-Task- Draw the HUD
-Result- Came up with a HUD but became obsolete since there is no health or live system. Right now it is a skeleton until the HUD contents are finalized.
Tuesday, October 25, 2011
Sprint 2
Assignment: Make camera follow player.
Update 10/27
Camera is working and panning. Just need a player to track.
Siena Entertainment
Presentation about the history of their company. They are the leader in Children Entertainment Apps. Talked about their experiences with apps. Visited with each group.
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